Removed the hardcoded limit for numeric npc input boxes (r12074) Fixed. The msgstringtable entry number is 1418 (MSI_PICKUP_MAXCOUNT_LIMIT), I do not yet know how aegis deals with this situation.ĮDIT: In my code I dealt with that specific rune issue by patching the switch statement inside skill_produce_mix(), so that items produced with RK_RUNEMASTERY are never named. Allow client to change item-share party settings 1 Added missing. 14.) Install Notepad++ (execute npp.8.3.2.Installer.圆4) Note: Moving forward, I highly suggest using. If it is fixed to count items, it's not really about 'stacking' anymore, so the naming would become misleading. You wont actually need to compile anything until you reach Step 14 of the rAthena section. Some notes: Depending on severity, might not be worth fixing. Ive tested the max stack item db file to be used with a custom item which im using as a currency. Status - Status Change used to keep track of the delay. DropEffect - If the item has a special effect on the ground when dropped by a monster. But semantically it doesn't make sense to me. NoConsume - If the item is consumed on use. ![]() I suspect that the implementor decided to base everything around the concept of a 'stack', which is easier to do, and happens to achieve the same result most of the time. But that isn't the same as limiting the number of items with the same item id. Limited Items - Utilities - rAthena Home Downloads Server Resources Scripts Utilities Limited Items Limited Items 5. If you change produce_item_name_input to include the 0x80 "other" flag, Rune Knights can trade their crafted runes with each other to be able to carry more than 20 of the same rune type.Īt first glance, the stacking limit system is doing exactly what it's meant to be doing - limiting the number of items on a single stack. Each differently named item is considered its own stack (because of a memcmp on all card slots).
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